Shaperise was the winning game in our 2016 Young Games Inventor of the Year competition, and so impressed the judges that we decided to put it into production. Designed by 11-year-old Sebastian Fleming-Smith, it is a game of visual memory and speed. Each player has a set of 10 coloured blocks and races to recreate, from memory, a pattern shown on a card at one of three levels of difficulty. The first player to recreate the pattern correctly wins the card.
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