Explore a reimagined Koholint Island in one the most beloved games in The Legend of Zelda series.
Link has washed ashore on a mysterious island with strange and colorful inhabitants. To escape the island, Link must collect magical instruments across the land and awaken the Wind Fish. Explore a reimagined Koholint Island that’s been faithfully rebuilt in a brand-new art style that will entice fans and newcomers alike. Battle enemies as you conquer numerous dungeons and uncover the hidden secrets of the island. Encounter Super Mario enemies like Goombas, Piranha Plants, and more, and interact with unique locals who help Link on his adventure.
As you clear dungeons throughout the main story, earn dungeon rooms (Chambers), then arrange them into custom layouts in the all-new Chamber Dungeon. Place your dungeon entrance, Nightmare room, and everything in between as you try to fulfil objectives and play through a new dungeon.
Tap compatible amiibo figures to earn more Chambers and additional Chambers throughout the game in updated mini-games, such as the river rapids, trendy game, and fishing. Features:
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A remake of the 1993 Game Boy classic, Link's Awakening is just as fun now as it was then. Shipwrecked on the mysterious Koholint Island, Link must collect eight instruments in order to awaken the Wind Fish, who is the only being that can grant his way home. Notably, it was the first Zelda game that ditched series' conventions like Ganon, Hyrule, the Triforce - and yes, even Zelda herself. This game is a much more intimate affair, owing to its handheld roots. However, this works to its benefit; Koholint is a colourful place, and its denizens are quirky and full of life. On the Switch, Link's Awakening looks gorgeous. Constructed like a miniature diorama, everything has a plastic, toy-like aesthetic. Of course, its soundtrack, too, has been reworked, featuring new compositions of Minako Hamano's classic tunes. However, the graphics aren't flawless. Notably, the game suffers from uneven framerates, with its 60fps display momentarily dipping down to 30fps whenever you enter a new area. Though I personally managed to deal with it, its bizarre to see such a simple game suffer from these issues, and it can be jarring for those with more sensitivity than I. Gameplay-wise, almost everything is identical from the original. It's classic Zelda - travel the overworld, solve dungeons, collect items, that sort of thing. It's aged remarkably well, and despite being a shorter Zelda than usual, I found myself playing for hours on end. Still, there have been some QOL changes. The sword, shield, pegasus boots and power bracelet are all automatically equipped now, leaving more room for other items to be equipped on the two-button system. Naturally, there's also a Hero Mode, for those who want more of a challenge. The biggest new addition is the dungeon builder, which adds quite a lot of content to the campaign. Unlocked after a certain point in the story, players are able to rearrange different types of dungeon rooms in order to create their own labyrinths. There's a free-build feature, where you can challenge friends to beat your own fiendish creations - or you can take on specific challenges, which require you to make dungeons under different restrictions. Overall, The Legend of Zelda: Link's Awakening is a fine game. A worthy remake of the 26 year old original, it's still super fun after all these years. Hopefully, Nintendo will be able to patch out the performance issues in time - and if you're bothered by such things, I suggest waiting for a price drop.
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