From Brian Reynolds, designer of "Civilization II" and "Alpha Centauri", comes "Rise of Nations", combining the epic scope of "Civilization" with the fast-paced action of real-time strategy games. "Rise of Nations" allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might, using everything from slingshots to cannons to stealth bombers; corner the market on key commodities; and wheel and deal with a wide variety of civilizations. "Rise of Nations" allows the gamer to quickly play from the Stone Age to the modern age.
- Cross genre gameplay-Combining pulse-pounding real-time gaming with the epic scope of turn-based strategy games, "Rise of Nations" allows players to have a fast and fun experience while completing a game in under an hour. The game's epic scope moves throughout the ages, tying together the mysteries of ancient philosophy and wonders of the world.
- Zooming scale- Zooming capabilities provide players with a global view of many cities and sweeping military campaigns while still controlling the progress of individual cities and battles. Clearly defined national borders enable players to focus on nation building.
- Multiple victory conditions - Players succeed through non-military and quasi-military strategies including espionage, economic manipulations, political maneuvering and population growth. Players can also choose to win through the raw power of a military conquest.
- Streamlined multiplayerIn the multiplayer mode on Zone, players build up resources and move through different time periods quickly, reaching the game's climax in a timely fashion. By expediting the gameplay experience, "Rise of Nations" offers multiplayer gamers immediate gratification and maximum fun.