Shin Megami Tensei: Lucifer's Call (or Nocturne in other regions) is a beautiful piece of art that continues to fascinate over 10 years after its release, but as a game, there are several aspects that hold it back. To start with the good, the game marks the first instance of the "Press Turn" style of combat, one that's remained mostly the same in later games because they got it so good the first time around. The world is incredible, horrifying and beautiful in equal measures, and Shoji Meguro (of Persona fame) lends his talents to create an incredible experimental soundtrack that helps create Lucifer's Call's incredible atmosphere. However, it's not without its frustrations. Demon Fusion, an integral part of the game, is often slow and tedious thanks to randomised skill selection, and there are many times you may find yourself lost or needing to backtrack (especially in the Labyrinth of Amala, though this is optional). The PAL version as well is prone to crashing frequently, especially played at 50hz, so save often. Overall, if you can get over these frustrations, Lucifer's Call offers an experience like no other, and one of the best I've ever seen in a game.