Let the Games Begin! Science Fiction by a Master. First Time in Mass Market.
War is a serious business-or is it? Christopher Anvil turns his sardonic sense of humor loose on the subject and considers what might happen if:
Someone devised a computer war game so realistic and addictive that the people in charge of battle on both sides didn't have time or inclination to start a real war.
Another device gave every homeowner the power to block off his property from any inxursion, even by nuclear weapons.
A secret organization pulls the plug on an impending war by causing the commanders on both sides to be unable even to think of any of the words they need to order their forces into action.
And, in a full-length novel, The Steel, the Mist and the Blazing Sun, the devastation after the
World War III has not put an end to war-not as long as men survive who atill want to conquer and dominate; nor as long as others will fight, not just to survive, but to defend freedom.
The many faces of war, examined by master of science fiction adventure with wryly humorous twist.
About the Author
For two decades, Christopher Anvil had nimerous stories in the leading fiction magazines, and was a frequest and popular contributor to the leading magazine, Analog, where he consisitently ranked high in the reader's polls, and had several stories nominated for Hugo and Nebula awards. Like Keith Laumer, he has a rare ability to combine fast-moving adventure with wry humor. His previous Books'>Books for Baen were Pandora's Legions, Interstellar Patrol, Interstellar Patrol II: The Federation of Humanity, and The Trouble with Aliens. His other novles include Strangers in Paradise; Warlord's World; The Steel,
the Mist, and the Blazing Sun; and The Day the Machines Stopped.