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Keyflower
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Product Description

Keyflower

Keyflower is a game for 2 to 6 players played over 4 rounds. Each round represents a season: spring, summer, autumn and winter. Each player starts the game with a 'home' tile and an initial team of 8 workers, each of which is coloured red, yellow or blue. Workers of matching colours are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board 'The Keyflower' and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter, no new workers arrive, and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs (victory points) for certain combinations of resources, skills, and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many challenges, and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

Customer Reviews

Keyflower is a really great game that falls into the genre of a euro resource management game it's lots fun and easy to play as the breakdown into seasons allow the game to be taught easily and its a lot of fun. I highly recommend this game its a purchase you won't regret.
1 5 5
by Ben on February 29th 2016

Keyflower is a really great game that falls into the genre of a euro resource management game it's lots fun and easy to play as the breakdown into seasons allow the game to be taught easily and its a lot of fun. I highly recommend this game its a purchase you won't regret.

Richard Breese is well known for his series of games revolving around the 'Key' theme, including Key Harvest and Keythedral. In 2012, together with Sebastian Bleasdale (On The Underground, Prosperity (with Reiner Knizia)), they designed Keyflower, one of the most efficient yet intricate Euro games to be designed. Currently ranked 59 on Board Game Geek (25th November, 2013), Keyflower is played across the four seasons. Players use meeples (small, wooden tokens representing people) to both bid against one another for buildings that they wish to add to their own town, and also use those buildings to generate and manage goods. While the first season/round passes in a flash, the next reveals the details of the game, and the sometimes cut-throat nature of bidding. Everyone also needs to keep in mind they are able to bid for ships that bring new meeples and tools at the end of every round, essential for completing certain objectives for tiles and obtaining more workers with which to bid and utilise tiles. Because of its efficiency, Keyflower can play up to six without pushing the duration too long, making it a remarkable Euro game given its complexity and detail. Players will need to balance their workforce of meeples between bidding for tiles and subsequently losing those meeples, utilising them to produce goods in their own tiles, the common tiles yet to be won in the auction, or even other players' tiles - but beware! You can utilise a common tile before it's won and use it to produce goods, but if someone else wins that building, they gain any meeples on it for their own workforce! Similarly you can use buildings in other players' villages but they'll retain those workers in the same way. Who will have built the most successful town by the end of winter? Will you have enough time and resources to turn your goods into profit? Will you have enough to purchase those last buildings in winter to give you a huge score boost? You can find out in as little as 45 minutes for 2 experienced players, or roughly 90 minutes for 5 or 6. With wonderful art created by Richard's sister and her and daughter, Juliet and Jo Breese, Keyflower belongs in any dedicated Euro gamer's collection.
1 5 5
by Timothy on November 25th 2013

Richard Breese is well known for his series of games revolving around the 'Key' theme, including Key Harvest and Keythedral. In 2012, together with Sebastian Bleasdale (On The Underground, Prosperity (with Reiner Knizia)), they designed Keyflower, one of the most efficient yet intricate Euro games to be designed. Currently ranked 59 on Board Game Geek (25th November, 2013), Keyflower is played across the four seasons. Players use meeples (small, wooden tokens representing people) to both bid against one another for buildings that they wish to add to their own town, and also use those buildings to generate and manage goods. While the first season/round passes in a flash, the next reveals the details of the game, and the sometimes cut-throat nature of bidding. Everyone also needs to keep in mind they are able to bid for ships that bring new meeples and tools at the end of every round, essential for completing certain objectives for tiles and obtaining more workers with which to bid and utilise tiles. Because of its efficiency, Keyflower can play up to six without pushing the duration too long, making it a remarkable Euro game given its complexity and detail. Players will need to balance their workforce of meeples between bidding for tiles and subsequently losing those meeples, utilising them to produce goods in their own tiles, the common tiles yet to be won in the auction, or even other players' tiles - but beware! You can utilise a common tile before it's won and use it to produce goods, but if someone else wins that building, they gain any meeples on it for their own workforce! Similarly you can use buildings in other players' villages but they'll retain those workers in the same way. Who will have built the most successful town by the end of winter? Will you have enough time and resources to turn your goods into profit? Will you have enough to purchase those last buildings in winter to give you a huge score boost? You can find out in as little as 45 minutes for 2 experienced players, or roughly 90 minutes for 5 or 6. With wonderful art created by Richard's sister and her and daughter, Juliet and Jo Breese, Keyflower belongs in any dedicated Euro gamer's collection.

Keyflower is a superb game. It is very simple and flows very nicely, but the decisions and strategies are so great.
1 5 5
by Evan on November 5th 2013

Keyflower is a superb game. It is very simple and flows very nicely, but the decisions and strategies are so great.

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