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F.E.A.R. 3 III Game (Fear) Xbox 360
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F.E.A.R. 3 III Game (Fear) Xbox 360

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Product Description

F.E.A.R. 3 III Game (Fear) Xbox 360

Unleashing a paranormal horror first person shooter that delivers frenetic combat grounded in reality. F.3.A.R. evolves the brand, introducing Divergent Co-op for two players: deep, social gameplay that gives players distinctly different abilities that affect their own play as well as the experience of gamers they are playing with'or against. Players can take on the roles of Point Man, a genetically enhanced soldier with superhuman reflexes and the ability to manipulate time, or the undead spirit of his brother Paxton Fettel, a paranormal entity who possesses incredible psychic powers.

Xbox 360 F.3.A.R.'s frenetic combat experience empowers players with robust features like active 360 degree cover, evolved slow-mo modes, phasing portal systems and best in class mech combat to face an army of soldiers and paranormal enemies that don't follow the rules of reality.

Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop a telepathically gifted cannibal who had begun a murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured and psychically powerful mother, Alma Wade. Despite this revelation, Point Man followed orders to destroy them and subsequently ravaged the surrounding city and most of his F.E.A.R. team. Now, it is clear that Alma's psychic influence survived' and worse, she is about to birth something that could destroy the world. Fettel has returned from death with an unclear agenda, refusing to leave Point Man's side and asking for help to reach Alma. The remaining F.E.A.R. squad is still trying to complete their mission. With his chain of command broken and Point Man calling his own shots, where will his allegiance
 

  • Frenetic Combat: Active 360 degree cover, evolutionary slow-mo modes, phasing portal systems and best in class mech c
  • Experience the Almaverse: The game world is tainted by the Almaverse, the alternate dimension where Alma's psychic essence subsists. New sinister and fantastical enemy creatures birthed in Alma's warped mind spill into reality and intensify the panic.
  • Generative Scare System: Proprietary technology creates random scare events to increase the feeling of isolation and unpredicatability when playing alone or with a friend, and offers new experiences each time gamers play through.
  • Masters of Horror: Legendary horror film director John Carpenter and horror writer Steve Niles provide their expertise and guidance to take F.3.A.R.'s intensity to the next level. Niles co-wrote the twisted storyline that reveals the motivations and family dynamics of the main characters, and Carpenter helped craft the cinematics for maximum storytelling and fright factor.
     

Customer Reviews

F.E.A.R. 3 has finally arrived. This game diverges from the basic structure of it's predecessors, with significant changes to the gunplay, atmosphere, graphics, and multiplayer. This isn't terribly surprising, as F.E.A.R. 3 was developed by Day 1 Studios outside of Monolith, the creators of the first two games. It uses a new engine, adopts several modern game mechanics (such as regenerative health, COD like ranking system, cover system), and, perhaps most dramatically, seems to focus more on cooperative play instead of the typical solo nature of the original F.E.A.Rs. I won't lie, my first hour of playtime with this game left me very disappointed. The most immediate flaw in the game is the new engine, which is obviously graphically inferior to Monolith's engine. The crazy bullet effects of the first two games are gone (no more spinning ricochets), and the textures can be downright ugly at times. No, this is a clear departure from the graphically impressive Monolith games, and the gunplay suffers because of it. Everything is more accurate in this game, with unremarkable bullet effects, making the guns feel a little more like COD than FEAR. However... the gunplay still manages to be great fun, with better amputation effects than FEAR 2. The melee system is also different, with a knife attack as your basic melee, instead of the butt of your weapon. The jump kick has been altered as well. No more kung fu flying double jump kicks, more like a boot in the chest. This isn't as bad as it sounds, however. The jump kicks in FEAR 2, while pretty, were almost never used, terribly inaccurate, and just didn't feel like it had much of an impact on the enemies, which isn't the case in FEAR 3. The melee is, well.. better, much better. It's easy to land all of the moves (knife, jump kick, slide kick), and new, melee oriented enemies allow you to actually use these awesome moves quite a bit. Enemies react realistically, flying back, ect. Throw in some bullets, and the FEAR 3 combat system easily excels FEAR 2 in variety and fluidity. It's genuine FUN. Not to mention the fantastic coop and Fettel.
1 4 5
by Samuel on October 23rd 2012

F.E.A.R. 3 has finally arrived. This game diverges from the basic structure of it's predecessors, with significant changes to the gunplay, atmosphere, graphics, and multiplayer. This isn't terribly surprising, as F.E.A.R. 3 was developed by Day 1 Studios outside of Monolith, the creators of the first two games. It uses a new engine, adopts several modern game mechanics (such as regenerative health, COD like ranking system, cover system), and, perhaps most dramatically, seems to focus more on cooperative play instead of the typical solo nature of the original F.E.A.Rs. I won't lie, my first hour of playtime with this game left me very disappointed. The most immediate flaw in the game is the new engine, which is obviously graphically inferior to Monolith's engine. The crazy bullet effects of the first two games are gone (no more spinning ricochets), and the textures can be downright ugly at times. No, this is a clear departure from the graphically impressive Monolith games, and the gunplay suffers because of it. Everything is more accurate in this game, with unremarkable bullet effects, making the guns feel a little more like COD than FEAR. However... the gunplay still manages to be great fun, with better amputation effects than FEAR 2. The melee system is also different, with a knife attack as your basic melee, instead of the butt of your weapon. The jump kick has been altered as well. No more kung fu flying double jump kicks, more like a boot in the chest. This isn't as bad as it sounds, however. The jump kicks in FEAR 2, while pretty, were almost never used, terribly inaccurate, and just didn't feel like it had much of an impact on the enemies, which isn't the case in FEAR 3. The melee is, well.. better, much better. It's easy to land all of the moves (knife, jump kick, slide kick), and new, melee oriented enemies allow you to actually use these awesome moves quite a bit. Enemies react realistically, flying back, ect. Throw in some bullets, and the FEAR 3 combat system easily excels FEAR 2 in variety and fluidity. It's genuine FUN. Not to mention the fantastic coop and Fettel.

Its a great game, fun in coop and multiplayer, just needs a few tweaks.<br />All round great game, highly suggested to others, also playing as fettel is amazing, he brings more and more fun into the game, also makes it alot more gruesome haha :D<br />Also easy achievements to those who hunt them.
1 4 5
by Tony on July 9th 2012

Its a great game, fun in coop and multiplayer, just needs a few tweaks.<br />All round great game, highly suggested to others, also playing as fettel is amazing, he brings more and more fun into the game, also makes it alot more gruesome haha :D<br />Also easy achievements to those who hunt them.

I agree with 'John P' - the campaign certainly wasn't very scary when played co-op; it acted as more of a shooter then a thriller in that regard, especially with the ridiculous amount of ammo, tech and weaponry provided for players at every turn in the game. Playing as the brother does add some oomf to the gameplay, and does give it more of an eery feeling, but not to the point where we were jumping out of our skin (no pun intended). We found the campaign to be quite short, but still fun, particularly in the contrast between the two 'protagonists'. A highlight of the game, for me, was when I was sitting on a balcony, popping off head shots with a sniper rifle, while my friend (playing as Paxton), was running round, zipping into the enemies' bodies, and executing them from the inside. A fun game, if not a little easy.
1 3 5
by Mathieu on July 6th 2012

I agree with 'John P' - the campaign certainly wasn't very scary when played co-op; it acted as more of a shooter then a thriller in that regard, especially with the ridiculous amount of ammo, tech and weaponry provided for players at every turn in the game. Playing as the brother does add some oomf to the gameplay, and does give it more of an eery feeling, but not to the point where we were jumping out of our skin (no pun intended). We found the campaign to be quite short, but still fun, particularly in the contrast between the two 'protagonists'. A highlight of the game, for me, was when I was sitting on a balcony, popping off head shots with a sniper rifle, while my friend (playing as Paxton), was running round, zipping into the enemies' bodies, and executing them from the inside. A fun game, if not a little easy.

F.E.A.R. 3 is not as scary when playing co-op with somebody else but the ability to play as paxton fettel is really nice change which makes the game worth the replay value to go back and do it again its still slightly creepy if one plays by themselves but this game is definately a gruesome one well worth money in blood :P
1 3 5
by John on June 10th 2012

F.E.A.R. 3 is not as scary when playing co-op with somebody else but the ability to play as paxton fettel is really nice change which makes the game worth the replay value to go back and do it again its still slightly creepy if one plays by themselves but this game is definately a gruesome one well worth money in blood :P

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Additional Information

Ratings
Teen / Mature
HDTV 720p, 1080i, 1080p
Genre First Person Shooter, Role-Playing Game
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